virtual edge march 3, 2010
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Experimental landscape.
Pprovided by Brian B. Quinn. |
What is beyond Sketch Up, 3D Studio MAX, and Form Z visualizations for urban planners? Brian Quinn is one of many who started to use the next level of modeling techniques. Brian builds his study models by using multi-user virtual environments (MUVE), mirror worlds, and immersive connected experience technologies.
Models that Quinn builds are real-life simulations of proposed designs. They allow designers and developers to more accurately analyze impacts of new projects in urban contexts. One of these projects is mapping the Berkley BART station in California. The model was built at 1:3 ratio of original size in Second Life. Quinn applied a reasonable level of detailing to the model. More details could be built later into the same model. Guests have an option to visit the BART station and meet other people there. Interaction and accuracy of the existing urban setting are key successes for this model.
Although widely used by professionals, this technology is still in an experimental phase. There is no common platform that could be used for transferring 3D models from one application to another. Each application is required to create a model from scratch. Nevertheless, there are visible benefits for urban planners and architects to start using new technology for complex projects.
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Experimental landscape.
Pprovided by Brian B. Quinn. |
Experimental landscape.
Pprovided by Brian B. Quinn. |
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