This page has moved. You will be automatically redirected to its new location in 2 seconds. If you aren't forwarded to the new page, click here.

       
 

30. virtual edge march 3, 2010

 
Experimental landscape.
Pprovided by Brian B. Quinn.

What is beyond Sketch Up, 3D Studio MAX, and Form Z visualizations for urban planners? Brian Quinn is one of many who started to use the next level of modeling techniques. Brian builds his study models by using multi-user virtual environments (MUVE), mirror worlds, and immersive connected experience technologies.

Models that Quinn builds are real-life simulations of proposed designs. They allow designers and developers to more accurately analyze impacts of new projects in urban contexts. One of these projects is mapping the Berkley BART station in California. The model was built at 1:3 ratio of original size in Second Life. Quinn applied a reasonable level of detailing to the model. More details could be built later into the same model. Guests have an option to visit the BART station and meet other people there. Interaction and accuracy of the existing urban setting are key successes for this model.

Although widely used by professionals, this technology is still in an experimental phase. There is no common platform that could be used for transferring 3D models from one application to another. Each application is required to create a model from scratch. Nevertheless, there are visible benefits for urban planners and architects to start using new technology for complex projects.

Experimental landscape.
Pprovided by Brian B. Quinn.

Experimental landscape.
Pprovided by Brian B. Quinn.

 

 

view and add to our flickr pool
 

Follow us on Twitter
Skype 'arina.habich'
Join us on Facebook
Join us on LinkedIn
Contact the show